
added Virgo Classic (no ABS), Virgo Classic Custom (no ABS)
handling improvements: Adder, Carbonizarre, Infernus2, Nero, Reaper, T20, Tampa, Zentorno adjusted downforce for each car individually. added "Smuggler's Run" DLC cars: Cyclone, Rapid GT Classic, Retinue, Visione added "Gunrunning" DLC cars: Ardent, Cheetah Classic, Tampa Weaponized, Torero, Vagner, XA-21 reworked vehicles: Vagner, Visione, Rhino please.Īutarch, Comet SAFARI, Comet SR, Deluxo, Neon, Pariah, Raiden, Revolter, Savestra, SC1, Sentinel Classic, Streiter, Stromberg, Viseris, Z190ĭominator3 GTX, Ellie, Entity XXR, Flash GT, GB200, Hotring Sabre, Jester Classic, Taipan, Tezeract, Tyrant Dont complain about things that i cannot possibly fix. Using custom cars will have a very noticeable negative impact on car handling. Making this mod work with all custom cars is impossible. Custom car models have completely different center of mass and wheelbase. This mod was developed specifically for vanilla 3D-models. Supercars, Sports Cars, Coupes, Sedans, Compacts, Classic Sportscars, Muscle Cars, Lowriders, SUVs, Offroad, Vans, Service, Emergency, Motorcycles.
Option for increased vehicle deformation. Alternative "Scaled Topspeed" version of this mod, offering speed governor and brake assist.
Police cars dont drive like on rails anymore, more realistic physics are applied to their vehicles. automated brakes have been disabled for every single vehicle. Improvements to other physics (eg making it possible to ram police vehicles, slightly more realistic PIT maneuver). Performance of every single vehicle matches its real-life counterpart perfectly (acceleration curve, top speed, braking, grip, handling characteristics, wheelspin). Realistic offroad driving (giving the HUGE offroad areas in GTA V a purpose, hillclimb, dirt track). All driveable surfaces have reworked properties. Realistic driving physics (proper tire grip on different surfaces, traction curve, slip angle). Every single change made by this mod has been MEASURED INGAME and CONFIRMED to be working as intended. Driving physics were created for each of the 357 vehicles individually, spending an average of 3.5 hours on each vehicle. Development started on and took 3 years, 1600+ hours. Physics definitions for every single vehicle have been created from scratch utilizing every single available parameter. This mod changes driving physics in GTA V to be as realistic as possible. 1.50 (mod does not affect latest DLC vehicles though) Successor of the popular GTA IV driving modįully supported GTA V versions: 1.36, 1.38, 1.39, 1.41, 1.43